I like the way the story is told through the platformer game and how each stage reflects a stage in the five stages of grief. I agree with the previous comment that the light should have been moved to the player's position when the player dies.
Also, it's a bit hard to tell there's a door in the middle of a wall in certain places, as the door and the wall both use the same color.
The theme was reflection, and I did end up reflecting indeed. Well played!