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LET'S GOO!! Came a bit late for the release, I'll wait for the 0.21 drop so I can play with all of the content done too, keep it up with the amazing work, and don't forget to take a month off, you need after working so much! 

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A whole month off? That's like the whole update cycle, I'm already back on the grindstone, I've got a game to develop soldier, I'll be fine because I love doing it.

Sir, yes sir. We'll be here to support you if that's the case! Also, I was doing some research, and I'm really thinking on developing my own visual novel after some playthroughs through multiple vns.

So, I want to ask you a few questions that would help me a lot, it'll be amazing if you can answer them! Tell me, do you use any modded version of the renpy engine? Or one that isn't the official? Also, what are the tools you commonly use to develop d69 or novels in general?  There's a program that you use to create the base models for the game or it's all made by hand? And any advice (if you can think of one) for me? 

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Haha man, the game isn't made in Renpy at all.

It's made in Unity. Specifically using the Naninovel VN framework.

the models are made in modded Koikatsu

Oh woah I didn't know at all that framework, done some research and seems to be a pretty big thing lol. Also loved how it works, maybe I'll get it in the future but for now I want to mess a little with ren'py.

And about Koikatsu I was thinking of that, found it on a reddit post and I could see the similarities, got the modded one that everyone uses.

Ty a lot buddy for helping me out with the questions! 

I also got another question! For the background, do you use unity for that, or koikatsu helps too?

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The map screens are made in blender. the backgrouds, Koikatsu