Grats on your first game jam! Your submission has a really charming visual style and interesting concept to mix laser puzzles with puzzle platformers.
However I must criticize how the lasers are used... When turning the levers, the way you cannot know for sure how the laser will reflect off it combined with the rotation freedom the player has makes it feel as if you rely too much on trial and error, meaning you have to do a lot of back and forth to and from the laser.
This is more annoying than an problem with the game's core design, which I admit is solid.