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Really awesome concept! I havent participated in the jam and therefore cant rate, but I hope I cna still provide some helpful feedback.

There just a bit of a balancing issue;
-Red enemies always spawn in one of the corners you're not in, this means you can camp in the corner up until infinity.
-There is no difficulty curve. So once you have mastered the game, the is no going further

Of course there also the missing high score. If you're using unity, you could use playerprefs for this (if you have never heard of that definitly check it out, its super easy)

But now, think about this; what if you kill the enemies, not by shooting them, but by moving them into a obstacle. This could make for some waaay more interesting gameplay. Maybe you could still shoot them, but only for knockback.

Thank you very much for the great feedback. I do want to make some improvements and changes to the game if I have the time.

If I do so I will definitely do something to make camping less effective. Either by spawning enemies in your corner of the arena or by rewarding an aggressive play style in some way. 

Difficulty is also something  I want to work on. I might increase the enemy spawn rate, make the enemies more dangerous, add some new Enemies, and or decrease the spawn rate of the health pickups over time to make the game more challenging.

A scoring system would definitely be a good addition and should be very easy to implement.

Moving enemies into obstacles sounds really interesting. definitely something I want to try.  could be it's own game mode