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(4 edits)

Well, that’s pretty weird. I can try to build a project under the “official” version of Godot, but I can not guarantee compatibility with any linux distributions, even though I work under Arch.

P.S.: Reuploaded to channel. Try again, please.
P.P.S: Oh no, the stable version is unable to process the script that normally processes the latest release candidate. Reuploaded again.