Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"At first Level 12 was easier, but when the testers said, 'This is too difficult', I made it even more difficult." -Panic OK!!

The bomb has been planted. Returning to this game four-fifths of a year later I find a completely new gameplay element: nice. All the previous levels from the earlier demo have been redesigned to have bombs. Some work better than others (Level 7 I find especially fiddly near the end) and I think there should maybe be some bomb levels and some bombless levels. That's just me.
The new music and graphical flourishes (and big fat fuckin tiddy mode) are fantastic. Please do NOT add a safe-for-work mode

Current demo gets a hardmode time of 2:17.60 from me. 24 deaths.
I suppose while I'm here I'll ask "how come Hard deletes the Easy mode save" along with "can you make the Easy timer count up instead of saying DISABLED"