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Well... It had a great opening presentation but the shooting part doesn't feel as promising. Player shots take a long time to reach the enemies and they're actually very tough to destroy. It gets undodgeable in threat level 3 and the firing power simply isn't there to reduce the bullets.

People kinda liked earlier Touhou games as they had soft fairies that usually die with very few shots, and player's main shot delivers the kill at an instant speed which gives it a strong tempo. To me this game doesn't feel like it's being inspired by Touhou, but by shmups in general.

As I mentioned on the previous reply, I had a very busy weekend and could only work on the game for like five hours. I'm happy with what I could do in that short time, even if I failed to reach the proper feels of the game. I'm especially proud of the retro-style title screen. XD Sorry to disappoint. Thank you for testing! :)