
This game has come a great way since DD 42! In this iteration I was able to find the crafting items that allowed me to craft all the test armors, but I wasn't sure if there was more. I actually like the crafting progression system that persisted through death, it balances the loss of xp on death and makes the game always go forward, although it was a little cryptic at first. On that note there is a huge slump that's possible if you take your time or get lost and run out of stamina before finding the first food, I would die to an enemy with 5% stam, rez with 5% stam and couldn't whack bushes or attack more than once every 15 seconds. I would for sure place the first food a lot earlier to introduce the concept earlier and I guess place the second food where the first one was. The enemies are still their own challenge and the combat is hard, but I assume that is the idea so that's cool, however I really like the Hawaii theme you've coopted and I would love to see the enemies fit the theme a bit more. The equipment system is cool and has a good depth to it and the usable consumables are handy. Once last note is that, in many cases but especially blatant in the iron room, you can just grab items and ignore all enemies, which could be a strategy right, but I would consider locking certain items behind a cage that you need to kill all the enemies to unlock or something. Also why was there an item over the lava river if you can't jump it? Is it possible to jump it with higher stats? If so then put a sign that references that maybe. Overall cool stuff going on, I would lean even harder into the Hawaii stuff because its awesome! Look forward to more iterations and levels!