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First things first thank you for playing and reviewing. I think round 8 glitches due to spawning logic. It should be fixed next time. The ability to stop is because I plan to add hovering to the game. The player isn't actually going to be flying a biplane in the full game haha.

My hope is to make an action sandbox type of game if I can scope it right. 

Oh, what kind of plane then? 

(+1)

Most likely more of a mech or power suit