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(+1)

It seems like you had a very ambitious plan, but I'm utterly confused about the game itself. Was it supposed to an exploration game with narratives?

(+2)

The original idea was very ambitious. However was scaled down to be a fps boss battle with a dialog system to provide story context to the fight. We actually have ALL of the assets, however I forgot how long implementation was going to take. So I tried to put everything together as fast as I could. Unfortunately this was all the result.

(+1)

I'm glad that you still had something at the end. Having a functional terrain with all the dialog triggers with a boss battle sounds pretty nuts to implement in 3 days. I hope you all are okay with the results though.