Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Super neat concept, lovely art style and audio design! I couldn’t figure out a way to restart a level, but managed to do something sussy by pressing SPACE (spawning a clone of myself). The last level I managed to reach was this:

image.png

If you folks would be willing to iron out some buggies and work a bit more on the UI/UX, I’d love to try the game again, because it’s already very enjoyable. And it would probably work really nicely with touch input too!

(+1)

Thank you for the constructive feedback! We took your advice into consideration, so the current version should have all of these! We also started an Android build with touch input :D

(+1)

That’s great! I downloaded the new version, the restart/quit functions are a welcome addition. However I’m afraid I managed to somehow get stuck on that level after restarting it once: image.png

The ball doesn’t move anywhere (dragging the level still works for camera panning), no matter how many times I tried restarting with the button. The quit button still worked.

I’ll give the Android version a go soon too :)

Also I noticed that there’s a barely readable message on the game over screen that says “space to restart” or something, but seemingly Space does not restart the game. I guess this could be just removed because the restart button works fine on the game over screen.

(+1)

Smooth sailing on Android, nicely done folks!

(+1)

Thanks to the Gamer Weekend, we know about the getting stuck issue - we just have to figure out what's causing it. 


...the end screen is supposed to say "You have exploded the space-time continuum", but people instantly read it as "space to continue". I agree it's not very visible, I was thinking about making it more readable, but I have a suspicion that even then if someone just skims through it, they will read it as "space to continue" again 😅

:D oh snap, my reading skills!