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So I wanted to report an (as of right now) undocumented exploit. The enemies are unable to enter the spawn area even after removing the barrier to start the waves. This allows the player to start the waves, stand completely still, wait for the enemies to walk close and get stuck on the invisible wall, and then kill them to end the wave. It might be a good idea to allow the enemies to enter that area, or lock the player out of it once a wave has started.


I also want to complain slightly about a bug with the shotgun. For some reason, the gun only fires one shot and then won't fire again until you hit the reload key. This makes it really impractical to play with, especially since it lists there being 6 ammo in the gun already.


Exploits/bugs out of the way, I really like the new update. The new unlockable skin for the enemies looks pretty good, being able to watch the enemies approach and climb the fence does a lot for the atmosphere as well. The new sex animation is nice (although the camera is a little weird when it plays) and the game feels good to play. 


Do you have a name picked out for the protag yet? I've read over the other comments and saw a lot of people suggesting story and gameplay ideas. Just curiosity mostly. I really look forward to future updates for the project.

(+1)

...Uh, mate, "Q" allows you to rack the pump. Weird mechanic, and it was frustrating for me the first time when I didn't know, but it is there in the description. (It does mean we may need a tutorial section, or at least, a menu to allow us to know what the control layout is, and if we want to change it to our own preferences.)

Still, I find shooting them in Spawn to be rather boring, as the fun is in prancing around with our current Protagonist and having her shoot all pell-mell in what is likely panic if she's a virgin.

Sorry, I tried make controls past update, but controls made me.. I need more experience, I think

Manual racking is so annoying? I just thought that this way there would be more of a feeling of impact from the shotgun

Well, it worked, and It kinda does add realism that some games miss. It can allow for other weapons like lever actions or bolt actions to turn up... And "reloading" those without chambering the next round from the reserve could use a "chamber load" animation (meaning the user directly loads the round into the chamber rather than through the reserve)... Though I suspect our Officer hasn't had to do that, and would be slower on that kind of reload compared to just actually racking the action, but would get better the more you "train" the officer.

Funnily enough, Since I am a TF2 player, tapping 'Q' is as natural as quickly poking with one of my "spare" fingers not fiddling with the motion keys, so once I figured it out, it was as simple as idly tapping "Q" while reminding myself "Q for this game chambers round, not quick-swap to your previous weapon".

It does mean the keys for certain actions needs to either be better defined in the user menu (such as actually having an image of the keyboard that points out which key does what), or allow us to manually rearrange the keyboard keys according to our user style.

Anyway, I did wonder if we could have a way to have melee be a little... Quicker?

Melee currently feels like our protagonist is an old lady with arthritis swinging a short handbag around, and the bat's range feels shorter than it looks.

It just isn't viable even as a last resort, as I have had better results tossing officer bimbo's "bouncing betty" grenades just to get ammo for whichever weapon she was using... Said bouncing betties being more likely to make her do the "floating starfish" if I forget where the nade landed.

You mean +1? If that not so necessary I think and it will and this will bloat the code a bit.

Makes sense:D I'm not an experienced team shooter gamer, more like casual. Used that Q and E to lean left-right and based on this, I looked at my own finger placement and came to the conclusion that Q is perfect for pump/bolt-action control.  There will be more weapons that use this mechanic, so I'm open to suggestions on which button would work better. (I haven’t figured out how to make a key settings yet.)

Planning skills in future, so officer will get boosts as reload speed and another nice things through it.

Melee is really a weapon of last resort. When there is absolutely nothing else. And thus, in exchange for a small amount of health, you can hope that you will knock out a ammo box from the enemy. It's even was buffed twice or trice and size of the bat's collision box is 1/3 larger than the bat itself. And speed has been raised. 

Found grenades funny. Maybe leave them bouncy but reduce trigger time by half?

Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.

And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.

Reduced it by half (5 -> 2.5sec) and tested. Now its much more easy to control.

Lately I've been getting closer to what the perks will look like. So they really will be, the main thing is not to make a mess with the balance.

Oh that explains it. Thats cool, if a little bit unintuitive. Nevermind, complaint retracted.

Yup I know about it, I'll reorganise location in next-afternext update and this "pocket" will be removed.

Q - for rack pump. Sorry, I must put ingame tutorial. 

Really? Thank you! I though skin is too dark, since I drew it with day light in the viewport (bad mistake).
Yup, I'll make free camera in next updates

Yes, her name is Chloe Lapowsky. She's police sergeant and she have chubby gator rookie (that first dialogue, its him). Thats all with her at this moment

Her name is Chloe? Yeah, that's a nice name.

Part of me wonders if she is a virgin by the start of the game? Would make her being flustered at being nude or exposed be more understandable.

She is 25-27 years old. No, she's not virgin.
Or maybe she's still a virgin. In general, I love this fetish with the protection of virginity, but if implementing it perfectly, it will complicate the development process. Although... Newermind, virginity should be the option

Yeah, I like that. It also can allow for interesting self-made Challenges as well.