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thank you very much for your reply. Do you mind me asking, did you make the scenes in blender or maya? or is the animation made in game? that sounds unlikely but as a novice game maker focusing on 2d at this moment i dont know if that is even possible with the current engines. I heard liquids are very hard to make. 

I sculpt characters in zbrush, then do retopology, texturing, rigging and animation in blender. I believe most game engines support animating in engine but I've never used it. I would recommend you stick to 2D if you're just getting started and then dabble with 3D if you feel like it. 3D has a lot of pitfalls and can be difficult to get to look the way you want it to.

thanks for the reply, again. I do 2d mostly now, but did 3d before, but yes i am mostly a beginner. Will dabble into that once i finished my first 2d game i guess but thanks for the information, will look into learning all that soon. was in the middle of making a human character in blender anyway.