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Thank you, appreciated! :)

Any update of if it is something simple or moro complex issue?

(1 edit)

Well it wasn't easy or too hard, but a somewhat complex to figure out what was going on.

Seems the Gamemaker platform doesnt trigger any events on resolution change of the display when on "true fullscreen". In fact it just keeps returning the old resolution through its apis until you resize the game, one way or another.

On fullscreen window, display resolution changes at least can be seen through game window size - so a display reset can be called.

So the game wont be true fullscreen - for the time being at least. Anyway only difference should be a minor performance hit. And TR is such a simple game - no one will notice 900fps max instead of 1200.

I have some testing still to do - so that html5 version wont break etc

When done I will release the update.

Excellent, thank you!