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Wow, ok. For me, it's quite the opposite tbh. When I started playing Eternum, I just imagined the potential this game has. Anything is possible! I was surprised by how much the game actually turned out to play in the real world.

The only problem I'm seeing is that Eternum does a lot of things and provides great variety but it does none of those things as good as a dedicated work. My main example is the heist: It was a cool segment, but it didn't really capture the thrill of a good heist movie imo.

But it makes sense, I can't expect Cari to be a master of writing in every conceivable genre. He is trying his hardest though, and his results are still very impressive, he's still a legend in my eyes.

Coming back to your critique: I can't really relate to your experience. It seems like what you dislike is not the game per se, but its central idea. To you, there sometimes can be too much variety. -- But I'm guessing at this point. Feel free to elaborate if you want to.

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It's not really the variety itself, I just don't like any of those segments. It's like having a hot girlfriend (or girlfriends in this case) who are super into a video game you don't like and the only way to hang out with them is to pretend to be into the game.  Maybe it would have worked (for me) if he'd focused on one? I don't know. I like the way it works in Between Two Worlds but not in Eternum.

You don't like any of the MMO-Eternum segments? Damn. Well, unfortunately we can't choose what we like. I might check out that game you mentioned.

It's very different but sort of a similar concept - but they are playing Dungeons and Dragons (basically) off and on and living their normal lives but then there's this weird book and stuff happens ...