Very interesting concept of about breaking the 4th wall between the game and the player. The graphics are great and the huge selection of options is a nice addition. Couldn't get the PS5-controller working though, but that might be an issue on my end. The camera changes were sometimes a bit frustrating and I wish I could have toggled on the third person mode instead of holding the button down. I also noticed the crates couldn't be broken down with the pipes which felt a bit odd. The game has incredibe amount of content in it for a two week developement time. I really like the world and atmosphere you have created for it. Fantastic job on the game!
Viewing post in Requiem (1998) – Unearthed from the Archives jam comments
Thanks so much for checking out the game! I’m really glad you enjoyed the fourth wall elements and atmosphere—we put a lot into creating that immersive vibe, so it’s awesome to hear it landed well!
PS5 controller compatibility has been a bit hit-or-miss due to a known Unreal Engine issue, but I’ll definitely be working on a fix for that post-jam! Also, good catch on the pipe not breaking crates—totally agree that it’d feel more natural, and that’ll be an easy fix to have in place soon.
Thanks again for all the feedback and for diving into Requiem!