I tried this Mod but It doesn't work at all anymore?
Viewing post in Flying Bad Guys! Minimod v1.5 comments
Hey there. What exactly is the problem specifically? Are you getting an error message, or are the enemies just not being replaced? I just tested it in GZDoom 4.11.3 with no other mods loaded and can't find any problems.
Are you running GZDoom with any mods that replace monsters or change their behaviour? If so, it may be overwriting the mod's code, making it not work. Currently the mod is limited to working with stock Doom 2 enemies until I can find a way to replace them universally.
Ah. Those mods should be able to work together. The bullet weapons won't gib enemies as they have the +NOEXTREMEDEATH flag set to them. They will still be gibbed by other effects such as the Super Rifle, barrel explosions and punched bombs.
I might release an update for Virtua Crisis that reinstates the flag for the Drake Shotgun and the Sidewinder SMG. Thanks for pointing this out!
Enemies will only be sent flying if they are dealt a high enough amount of damage. In vanilla Doom gameplay, this can only be achieved with the Berserk Pack, Rocket Launcher, the BFG9000 or explosive barrels. Or typing MDK into GZDoom's console.
This mod is best combined with mods that allow you to deal high amounts of damage to enemies, such as Broadsword Jim, Obliterator, Trailblazer, Russian Overkill and so on.
I would rather not use Treasure Tech sounds in this mod, as that mod is still technically in-development.