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A jam submission

Ghost TearsView game page

Haunted Gun Modding Survival Shooter
Submitted by breadclip, Sparkplugx — 6 hours, 35 minutes before the deadline
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Ghost Tears's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#24.0334.033
Accessibilty#23.8333.833
Fun#34.2674.267
Overall#53.7953.795
Audio#53.9673.967
Graphics#163.9673.967
Theme#263.6333.633
Originality#622.8672.867

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
It's Broken, Through the Teeth, Pursuer

Game Description
Haunted survival gunbuilder

How does your game tie into the theme?
The game ties into the theme as the player attempts to survive a haunted mansion. Even the shop keeper seems a little haunted.

Source(s)
N/A

Discord Username(s)
Rinth, Sparkplugx

Participation Level (GWJ Only)
2

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Cool and very intuitive game. I expected manual reloading to be very annoying at first, but it actually felt quite refreshing compared to all other shooters. Having a shop is a neat idea. The art and sound effects are simple but work great together and create a nice and coherent whole.

I  do however have 1 nitpick as I managed to soft lock my self on wave 5. I eliminated all hostiles leaving only me and a non-combatant alone in a room, and I since refuse to execute a non-combatant, and the doors won't open unless I do, so I'm pretty much stuck.


Submitted

Made it to wave 25! It's a surprisingly well-balanced experience, with an equally surprising amount of depth to the upgrade choices and possible builds. I would have liked the early game to have some more variety, maybe starting with some money or having cheaper starting upgrades so you can get started on upgrading right away rather than after room 3 or so. 

I also noticed a few of minor issues, nothing that hindered gameplay though. Those issues were:
1. Sometimes the bone-chuckers would just not chuck bones? Seemed to be in certain rooms, I think pretty consistently in the top left room they would just kinda walk around.

2. The center room seemed to not have a shop? Made me think it was a chance thing for each room to have a shop but no, that seems to be the only one without it.

3. The wall at the bottom of each room, while looking cool and adding some legitimacy to the space, would often cover up enemies. I found myself walking into that blocked area sometimes and would run into an unseen enemy, which didn't feel great. You may make the perspective sort of even more top down, like The Binding of Isaac.

Ultimately, I really enjoyed this game! I could see this expanded with more weapon upgrades, enemy varieties, and perhaps a more involved story or some kind of end game.

Developer

No shop in the center was a purposeful decision, the other noted things are real for sure.
Glad you enjoyed the upgrade system and thanks for playing!

Submitted

This game nails the feeling of Enter the Gungeon. I love it! I just wish there was some type of conclusion at the end.

Viewing comments 23 to 21 of 23 · Next page · Last page