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(+1)

very short game, was a quite a bit too straight forward for a metroidvania .
the one long path winded and curved but still basically one long path with zero chance to get lost since everywhere else was literally blocked off.

controls are ticking me off a bit cause up and down buttom as well as space still move the side up and down, even though I am playng the game. so the game screen moves up and diwn there. gotta somehow disable the page moving abilities of the keyboard buttons, so they only do their intended ingame stuff :-)

(2 edits) (+1)

i'm working in some New Metroidvanias, They have some Better things... and some Bad things too, the better Stuff is:
I made a camera that moves to the next screen instead of just... Teleporting to the next screen, the paths are a little Less Straight forward? maybe? And i made Door system like super metroid.
I cant get the Full Version of Construct 3 so i'm kinda stuck with only 40 events (that makes the things happen). And the fact that i dont have enough events make that i cant make too many Enemies(only slimes ;-;) or Upgrades/items ;-;.
Sorry but i still kinda New at this thing of making games.

(edid: The Up and Down problem dont exist anymore in my most recent games, Because i now use "C" as the jump button, And i dont use Jump-Thru Plataforms anymore)

no problem, it's a good game. just thought I'd tell you what could be possible improvements :-)

I'd be happy with that ^-^, But i still cant make too many things.