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Man this is really, really great work! How did you manage to get the PSX-ish look?? It's very striking. Fantastic, fantastic job!

Thank you! It was made in unity, I added some simple vertex lighting to this shader which got me most of the way to the psx look. Then I scaled down any texture I used to about 32x32, no mip maps and point filtering in the texture settings. I also used rotorz tile system to make the level. It's an awesome tool! Models were hackily made in blender.