Thanks you for the kind words and ideas.
As sugestions, would be interesting to see more technological stuff added, like hard-kill APS defense systems (literally a bulet like projectile that strike an incoming misile) and soft-kill defense (like an automatic smoke screen when target by a enemy laser rangefinder). Technologies found on current tanks and misile lauchers, as real world inspirations.
I'd like to have actual APS systems for shields that fire off visible rounds to intercept incoming missiles. Soft-kill system with smoke might also be cool, though I'd need a lot of new enemies for that.
Also would be interesting some level of customization of the mecha, an option of a more tank like mecha, with caterpillars maybe (an interesting visuals are the Object 279 and IS-7 tanks). Regarding main weapons a cannon similar to the ones found on current main battle tanks, 120, 130 or 140 mm rounds, for example.
Different chassis parts/customization I'm still a bit torn on, but we'll see. It's a pretty popular request and I'm sure it's straightforward to implement, but it's a lot of work on my end to do different artwork, sprites, balancing each part out, etc.
Features like the ability to give small bursts, increasing the velocity of the mecha for a short period of time, release flares to damage small targets, or detonate incoming fire (like in fighter jets).
You can actually shoot down incoming missiles from enemies - they can also shoot your missiles down as well so it's fair. IR blinders and flares will probably be a countermeasure too.
Great game! Hope that the project keep alive, looking forward to support it. Wish that my suggestions may helped, or have given good ideas for the game's development.
Much appreciated, thanks again!