FYI, I solved this with the help of a friend by adding the following in the getActorCommandHelp(commandData) function:
case 'singleSkill': {
const action = BattleManager.inputtingAction();
const actor = action && action.subject();
const acWindow = SceneManager._scene._actorCommandWindow
const object = actor && $dataSkills[acWindow._list[acWindow._index].ext];
const help = object.description;
if (typeof help === 'string') return help;
} break;