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(1 edit) (+15)(-1)

Art-style is cool and animations are fine but PLEASE rework the dialogues, cut off pointless interactions and make them more dense, story was interesting at first but the amount of pontlessly long dialogues made me start skipping even before finishing the first "mission". Make the "call" interaction not obligatory for every freaking move, or at least add a faster way to skip dialogues, because they are not good atm, which is sad because story was genuinely interesting at first.

Also, the combat needs to be sped up! Small fights are painfully slow, specially because of the gun attack animation length.

Seems like a project that could be good, but currently feels way too slowed down in gameplay and dialogues, it's tedious.

(+6)

gotta agree

In addition to that, I feel that a good combat update would be to make it so if you attack three times, he doesn't put the gun down after every shot, but rather consecutive shots.