- Excellent execution, perfect look and sound; Really easy to get stuck tho...
- Are you going for a single level like in "Getting over it" or many small levels?
- Maybe hitting an obstacle with your legs shouldn't be punished? It comes as counter intuitive to me; hitting an obstacle with the head is enough perhaps.
- Maybe infinite jumping is a bad idea? You can add a duck, a swan, a kiwi bird etc. with different collision box sizes, different jump heights, air control and number of jumps before falling?
- This starting level gets too difficult too fast, spread it out a bit more I would suggest.
- The overall quality of the game is EXCELLENT. Great work.
Thank you! Glad you liked it :)
I'm planning to make a single level like in "Getting Over It". I'm not planning to add any other jumping mechanics because I wanted to keep the project scope small but still make it feel good. I agree that the starting level gets too difficult too fast. New concepts are introduced way too fast and I'll try to increase difficulty slower in the final release.