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(+1)

tried it , i ike it i just dont have a fast enough comp . 
(3 edits)

Glad you like it. I'll see of I can try for some optimizations as its being worked on.
(Edit 07-06-2025 : Seems the Godot Engine has a performance issue with UI text elements containing the "outline" effect. Which the current build makes multiplicative use of for each player entity spawned. Hopefully this gets resolved when updating to a new Godot release. But I plan on reducing the amount of instanced heads up displays to a singleton.
Edit 08-13-2025 : Seems I'm very late to realize the terrible performance impact of enabling multithreading for the physics in the editor for this build. Currently addressing in Godot 4.4.1.)