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i think 3 is perfect, or maybe make something that the class is identical so

Var class


Function class = knight else axeman else swordman

If Bluespawn = knight function redspawn = knight

Well i suppose you get the idea, i think this could prevent the main menu spawns to be like uneven, because now 1 guy spawns with halberd and he can kill like infinite guys with smaller range :)

I think it would also be cool if blocking is possible with a melee weapon, sword or axe or something :)

(1 edit)

At the moment, the spawn is totally random but I think it would be good to create even battles.

But the spawn code is veery different from yours ;)

Ye this is very simplistic (and probably wrong) but you get the idea :)

:D