I really wish Bae would not always act like she is a complete stop but instead when you have a certain amount of speed you just slow down heavily when getting into contact with her. The amount of runs that got ended because i was too fast to even react to her is too high. She can still cause a complete stop when you're not going at least lets say 40 m/s or whatever i don't care, but i feel like when you're going that fast you should not get stopped instantly when you even just as much as clip her hair.
I guess that's also just some venting from me, since i had some promising runs that nearly got to 20k, but having a mechanic like that would make it feel more rewarding at that part of the run, when you got some speed and at least 1 or 2 fusions in the bag to maybe get past a few unlucky meatballs without spending boosts, since those are the only safety line when there is no rat blocker of any kind available.
In older flash games like "toss the turtle" you also had instant stops, but i did not care about those, because the runs themselfes are just so much faster, but this game can take a while to get those bigger distances, so those instant run enders can be really scary.
It's still a very nice game to go back to, but that's a mechanic i just do not like in the way it is right now.