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I will preface this by saying that I am not normally a puzzle-game person. I had so much fun playing this game and the amount of polish, juice and thought put into it is just fantastic. Some quick highlights for me:

  • The cave-painting style UI
    • The player abiltiies cracking and falling off the wall as the relevant ruby is aquired
    • The glyphs lighting up as rubies are aquired
  • The sound design
    • Music, while short is a perfect accompaniment
    • Ruby sound effects are so satisying, especially when collectig multiple in quick succession
  • The visuals
    • Love the design of the slime + how it degrades with each ruby
    • The randomly-generated vines + how they move along with the slime
  • You had some great brain-teasers for levels, a few I really had to go away and change how I thought about the mechanics, or try to focus on collecting the rubies in different sequences to succeed

Overall this is a fantastic game jam submission. Absolutely incredible work by both of you, definitely somethng to be proud of!

(+1)

If you're not usually a fan of puzzle games, then your comment touches me even more, because there's a lot of puzzle in this game :D

Personally, I really want to continue creating this game, and add a lot of mechanics to it. First, I'm going to focus on improving “Cosy Company Puzzle” (one of my previous games), but then I'll come back and improve this one. I hope you'll enjoy version 2.0 as much as the jam version :)