Fun game - movement is fluid, deflection system is great, graphics are nice.
But voiceacting is grating. Even if she is supposed to be no-nonsense type the voice should be at least bearable, now it sounds like a boy pretending to be a woman.
Thanks for the feedback. I wanted to make diving into enemy fire fun or interesting, at least. High risk-high reward gameplay I've always been fond of.
I had the feeling the fake voices would fall onto the love/hate category. I will admit I can't quite shake off the uncanny... ness myself. I do intend to find better voice synth software or tweak what I already got in the future. Again, proof-of-concept stages and whatnot.