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(+2)


Extremely fun, beautiful and addicting, but can be a bit cheesy sometimes. I found myself repeating the same strategy.

I call it: "3 + 1" where you use 3 dice to win the initiative, use 1 in the attack, and save the rest to boost. Do that enough times and you just have better odds to win the fight, it's just Mathematics. It can be a bit boring because now you have 12hp vs 12hp but you have 12,12,12,12,12 vs 8,8,6,4,4. And all you need to do now is keep rolling 3 dice for the initiative and 2 for the attack/defense, you don't even have to think, it's quite braindead but it works... Unfortunately  

(+1)

I used the opposite strategy.  One die for the initiative, and three die for defense.  Boost the one you don't use.  It involves a little luck, and if you get defeated, your dice get smaller, but that only happened with the final boss when they had 4 speed

Interesting strategy, same idea but inverted, just gotta be a bit lucky in the defense so you don't take any hits, but the same thing still applies for the initiative.