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(+2)

The Dungeons In Between has a dope three dimensionality  that's hard to convey in a static image. This makes it easier to wrap your head around as an interconnected space. Splitting the salient portions up on the subsequent pages to illustrate the exact position of the party is quite effective. 

(+2)

I actually sketched out a "better version" as a fully realised and consistent isometric map but decided that the original concept version had more charm and character. I also flipped it left to right so that it would look new to me and help me see it objectively.

Yoooo! This is so dope! I'd like to see you do a really complicated multi level puzzlebox dungeon with this kind of illustration.