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(+1)

Reminds me of the first time I read Curse of Strahd. Verdisa gets that horror is best when it isn't seen but felt. The oppressive atmosphere really works well in an OSR context that puts the real world player's feelings and perceptions  of the game world first. Interesting! 

(+1)

Thanks much! I wasn’t sure I’d gotten the balance right between too much and too little description, very glad the atmosphere came through