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very evocative setting, great layout that is very clear. Very nice maps and descriptions and characters, all of it.

Maybe I missed it but I couldn’t see a reason why a party of adventurers would want to be in such a horrible and plague-ridden place, even if they are invited for dinner. I think the DM will have to give some good motivational hooks for the players.

This is a really high quality adventure and I’d like to run it myself.

(+1)

Hmm I would use this when the players were on their last legs, maybe fleeing from someplace else. You see smoke rising from a town on the horizon, at last, shelter!


I hope to revisit this module for a print run, adding art. I’ll be sure to add some guidance for the DM with suggestions for hooks to get it to the table