Sadly we failed with game rules discussion so I just had to add something in the las hours I were able to work on it. The idea is that the island is composed of a grid with rules for mushrooms to grow. The “junk” (or “flowers”) is food - mushrooms grow faster there. We wanted to make a game about a spore-virus however the initial build was boring so I just tuned it up a bit with “mutations” (faster mushroom grow) and added some humor from the post-soviet 90-ties era and added a boat to escape the island before it is fully occupied. I guess if I make it less fast-paced with a larger terrain, a dynamically shaped collider for the mushroom grid and a random extraction point - that may ineed be a nice game. Thank you for playing anyway! =D