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Yeah, I want to know how you did it

A dynamic material with a scalar parameter that lerps the opacity channel from opaque to translucent. When it drops below a certain value, it will spawn rip particles

Sorry to bother you again. Can we contact via discord? I want to ask you some questions if it isn't a big problem for you.

Sure, u can ask me on my server or send me a friend request
My Discord: lilcocogoat

I have sent you a request (LONER).