I haven't played Yume Nikki yet but I did play LSD dream emulator, so this concept isn't entirely strange to me. I had fun, and it was well made.
This game also comes with a file called "dotled"; it may be worth checking out.
The warning screen is too fast to read.
Awesome room transitions.
Maybe the dialogue for the statue shouldn't repeat after the first time.
I think I like this kind of game, but it's weird because one part of me thinks the developer worked hard to add all sorts of things, and I should see everything so that effort doesn't go to waste. Another part of me thinks, "I'm too lazy to do all that."
When I give feedback to people, it's relatively easy to know what they want to make, so I tell them ways to do it. Here, it's hard to know what the developers of this kind of game want to make because it's just a dream. Nothing really has to have purpose or make sense, even if it does. Spotting bugs or unintended features is even harder because of that.
In the pink, bird-shaped room with five red holes, there's a weird interaction where moving forward diagonally lets you pass through the solid holes. Even if it was a mistake, it probably adds charm to the dream aesthetic, so criticizing things here feels like trying to lecture a stoner.
But I did get hard locked in place in that room with five people spinning with the flashing cyan and pink lights trying to go right pass the white door where you meet the kid (the jumping goes to the wrong direction).
I don't regret playing this game, The artistic value was pretty high and I did get some meaningfiul messages out of it, or deluded myself into thinking there was, but it has it because I say so.
Have a great day you too btw.