Fun game with good replayability. It also looks and feels really polished, congratulations on making a great game.
Thoughts/suggestions/opinions after playing a solid 20+ runs:
-Re-roll feature at recruitment camps
-Ability to scroll back through combat log
-Damage meter
-Events could have a 3rd choice where you pay faith for something better. e.g (gain 1 attack, Gain 2 health, or pay 3 faith to gain both)
-Sometimes you can fall into a "lose more" spiral where if you lose poorly once then you don't get enough faith and you continue to get weaker and weaker relatively speaking. Maybe if you lose you should get to replay the same depth instead of moving past it so you don't miss out on faith.
-It would be fun to be able to buy more than 1 thing per turn though maybe breaks the balance/core gameplay
-Having an Obelisk either side of a follower doesn't trigger their ability a 3rd time. Not sure if intended but it's not clear from the description
-If its a draw (e.g against fireworks boss) it feels like you should still lose core health
-An aspect or support follower that boosts combat traits would be cool. (e.g "double the power of combat traits")
-"Give random follower X" as a powerup rarely feels like a good choice as you often have disposable followers. Being able to choose might be nice.
-The "revive all followers with 1 health" support seems to end the opponents turn even if they all haven't finished attacking. Makes it even more OP than intended haha.
-After beating a boss the faith option seems underwhelming compared to extra capacity.
-Chaser seems to drain all attack from new recruits, even after hotfix.
-Familiar doesn't trigger off Duelist. Not sure if intended but could be fun if they interacted.
-Familiar doesn't trigger off Reaper. (maybe because permanent gain?)
-Stacking Sculptors, +2/+2 for summons with the fractured aspect seems to be the most OP combo I found. Pretty easy to get 15+ 8/10 statues.
-Familiar can also be pretty OP. On my first try I got him to 74/52 against the dragon.
-Some of the phrasing on the aspects isn't clear, specifically the "gain double the amount of stats" vs "double base stats" distinction isn't obvious at first.
