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viruxcent

40
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2
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A member registered Mar 11, 2023

Recent community posts

power glove
hippity hoppity
your antivirus is now my property.

hand gun magic 3 ap, 6 mana bru

hunters die and then add to my population....

damn the music is hella lit

i think a turbo mode will be nice.

battle of attrition



disappointed to not find out what they do on their time off when i cleared the game early.

clinched the win tho.

why only the "b" can pass through my barrier of upgrades is a a feature?

dies

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good potential, but the enemies being able to collide with each other can result in the fast units pushing slow units around, causing a landslide of enemies.

possible to tower of solitude with the collision mechanics. 

lmao is this a sg/my reference?

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this is great, really clean game. wind class is super strong once u unlock the "explode on death" ability. the whole room cleared in one spell.
maybe one quality of life improvement is that slow spawning rooms be removed in after 5th floor.

nice under an hour game.

mystery box sometimes dont give anything. web version

ASTRADIGM community · Created a new topic initial play

nice art and aesthetics, chill game except the 2nd map's outpost does not work in the web version.

pray once, whole map gets locked?

and first crew selection gives the old 4 job crew selection

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bug after selecting crew members .
if the number of selected crew is the same as crew slots left
 and if "confirm & refresh" clicked  is using crew slot, game will be stuck in selection screen. ie 4(crew slots) - 4 (crew selected)- 1 (c&r_using crew)
meanwhile the  even clicking confirm  & refresh using coins will fail to proceed to shop.


THICC BAT

i farmed about 4k ish and rolled the shop for engines, power modules and boxes. went from 3 guns 1 engine to long boi in picture in one turn.

not really active on discord atm, so imma stick to here.

ah so i tried to build a long train boi, but the moment it spawned, the game crashed

managed to farm up enough resource to build the train boi

no test ride :/

output snippet


Quite the fun game. have to work really hard to get power tho.
if only killing enemies grants some kind of power to boost defence/farming.
summons probably need some balancing,
gargoyles need some way to use all of em at once.

managed to get to end of demo after a few runs. new bug i found is that being overload will reverse thrust direction and have total braking, dragging modules on and off adds to hull indefinitely, does not happen with add on(plating + plating).

interesting type of clicker, has the a good grind but requires too much human input for spells. can see a future where abilities/pathing can be "automated" for gems/prestige/unlock

game lacks a magnet powerup, high exp loss makes ranged builds not very viable.

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nubbad game, i went with dot built and got tower of fire, mushroom forest, relatively beatable once the right cards are in hands.
visually well chosen pictures

its a pretty fun game ngl, has the moba and rogue-like elements that sorta work tgt. gameplay wise, i think a global magnet can be added to reduce the need to run everywhere.


imba

sick button masher

endless mode when?

replaced my common blocks for church for good scaling

managed to clutch a win with 79 point "collector" and then a lucky "river" + "vampire" block

incompatible item to build zzz.
looks really strong on paper.
anyone with suggestions?

Not just all, lighting charges on them and they heal off it making the scaling quite reliable. 

Best case happens when I fill the map up and permanently stun the map. 

Most of the stacks comes from dream minions applying lighting through psycho and lighting main hand. 

And or 

Dream applying race bonus as astral damage with 50% lightning when mobs spawn in range early. 

Quite fascinating to watch the playthrough. you play as teleporting dungeon bringing the bullet hell and mobbing the entire map, while channeling infinitely scaling astral damage. 

I have tried with icon of the North main hand and mass summon ice discs but they are actually less effective as they are melee. Not bad early but fall off due to no infinite scaling against king of many colours. 

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QAMAR ASCETIC of MEHTAR

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finally got a mostly WILL only play through.
at 180+ dream stacks causes delays cus individual failed summon procs delays round. not a fast play through unlike FISTMAN builds but surely fulfilling if pulled off well with 100s of charge stacks.

pray to summon and heal to build up charges. stand still to set things on into astral shock. boosted heals from arbo is a good save.
vines are to slow down fast enemies and diversify damage.


get to 10 will, then 1K hp, 6 str, then all in will.

psych(1)>pc(1)>arbo(1-3)>vina(1)>pv(1)>arbo(4)>pc(2>4)

~1.5hrs