This was my first solo RPG! And I really enjoyed it. I had minimal expectations of the medium going in, but I've played two others as completed one-shots in the interim and poked at a few more, so I have a better retrospective view of how solid Wandering Dreams is & how lucky I was to start here. The game flow was pretty easy to pick up, I dig how much content is crammed into the roll tables, but what I loved best as a new player is the relationship between game rules and player discretion. The suggestions on the Locations page was what made things click for me, and I've been able to take it other solo RPGs: fudging/manipulating the rules is a tool of the overarching narrative, not a "cheat."
I do wish the setting had more structured introduction; inventing my own worldbuilding was great, but going in mostly blind got messy when I ran into into Old Ones + Old Wanderers + Old Ones Wanderers + Wanders on the fly.
Anyway, I wrote up my playthrough! (With some extended notes about my gameplay experience at the end.) It's here if you'd like to see it.