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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

GMLive seems to causes issues in Debug Mode

A topic by mothware created Dec 29, 2019 Views: 199 Replies: 2
Viewing posts 1 to 2

Whenever I try to run my game in debug mode with the GMLive extension installed, it errors out. It seems like the object's create event isn't being fired. This is with/without obj_gmlive in the project and regardless of what live_enabled is set to. This issue also seems to persist across different machines. I'm using IDE version 2.2.5.481 and runtime version 2.2.5.378

Here's a small sample project with the issue: https://www.dropbox.com/s/gcpno27i88be8wz/GMLive%20Test.yyz?dl=0

Thanks

Developer(+1)

Hello, this is covered in the updated documentation,

https://yal.cc/r/17/gmlive/#error-debug-create

This isn't something GMLive-specific, but rather a GM bug that happens on some computers when your game has "enough" code in it, which is easier triggered by adding 900KB worth of GML to your project.

I'm not sure if I can do anything about this on GMLive's side, since even minifying the source code wouldn't help much.

That's very strange but fixed the issue, thank you so much!