Yes, but it was confusing to click one option and then have the other happen with no context given. Rolled back a few times cause I couldn't tell if I picked the wrong option, if the paths were assigned to the wrong options, et cetera. So I figured I mention it.
It's fine as is… but it breaks the immersion when the player is confused and the character is not.
I'd have put "you are compelled to agree with your hostess" when they choose the 'wrong' option; or not even bother with a choice at all, giving only one option to match the reality that there is only one outcome.
But, again, how it is currently works, for you. If I'm the only one jarred by the disconnect, chances are it's not a problem to your audience as a whole.
I vocalize my own experience, but that doesn't mean most players will feel the same.
But thank you for taking the time to read and reply. Enjoy your day.