Hi - looks like there is a way to draw primitives in gamemaker: https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/primitives/draw_primitive_begin.html
You can try and translate my godot code to gamemaker code
An alternative to the drawing primitive approach altogether would be using sprites + scaling the sprite x/y values to stretch the circle upward and sideways
Let me know if you have any questions about these approaches