Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

Unable to start 'gmlive-server.exe'?

A topic by mzx987 created Dec 17, 2019 Views: 731 Replies: 5
Viewing posts 1 to 4

So I'm experiencing a weird problem with the .exe itself. For some reason, running the application gives me the following error message:

Am I missing something in particular? Trying to run this with GMS2 v2.2.4.374 on a Windows 10 computer.

Developer

0xc000007b means "STATUS_INVALID_IMAGE_FORMAT" (MSDN troubleshooting page) and in GMLive's case would probably mean that you have a 64-bit C++ runtime redistributable package, or related dependencies.

If it proves too tricky to figure out using the guide, shoot me an email from your purchase email address - I recently started building .NET based versions of gmlive-server for people that couldn't get it working in a normal way.

Strange. I've looked around on what I have installed, and I seem to have a variety of both 32 and 64 bit redistributable packages installed. Is there a specific one that I need to get for it to work?

Developer(+1)

This very specifically happens if the executable looks for a 32-bit DLL by a name, but that DLL turns out to be 64-bit instead.

(1 edit)

Did you have any success figuring this out?  I get the exact same error.  I tried copying all the DLL files from the older version but it still doesn't work.  So it's either in gmlive-server.exe or gmlive-server.n but I have no idea what to do with them.  Running Win 7 64-bit here, GMS2 is all up to date and the older version of GMLive works no problem

EDIT: ok nevermind, this fixed it: https://itch.io/post/1096119 if you have this problem just download that neko.zip file and copy the DLLs to your gmlive directory and it works!  :)

Hey there! Just so you know, I had the same issue with the latest version and I fixed it replacing all files from the ZIP in the link above. Thanks