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No I hadn't, thank you very much! Will take a look. Yeah, "roll under your stat" was a staple of gamebooks back in the day. Wouldn't work for me though, because I want the same dice pool mechanics that worked so well in my previous game.

Edit: that said, The Black Hack is using one of the methods I considered to determine which attributes to roll for each action. I'll follow this trail for a while then!