hello anyone
I’m a beginner in GDevelop and I’m currently trying to achieve the following:
- Player Rotation: I want to make the player rotate using the mouse or an analog joystick. I’ve tried using the mouse, but it affects all players. Additionally, I want to send the rotation data to the server so that the server handles the player rotation.
- Default Weapon: I want the player to start with a gun by default when the game begins, rather than picking it up. In the full production, players should be able to switch between two weapons using a current variable and variables for each gun.
- Sprite Size and Visibility: After changing the sprite in the player object, the spawned player is four times bigger. Also, my map is quite large, and I’ve noticed that when my player walks too far, they become invisible. However, if I walk back, the player becomes visible again. It feels like there’s a code that disables player visibility when they walk beyond the game window resolution.
i hope i get response early cause i want to showcase my game in a gaming even in 3 days