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(1 edit)

Yes, unfortunately, for DX8 and DX9, gamma settings using SetGammaRamp, which is the DirectX function those options are sent to, are typically unsupported unless full screen. 

See here:  https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setgammaramp