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I don't know what 3D you mean (backgrounds?).
Yeah, you can call it "procedural walk animation", but it has no inverse kinematics
You can actually kill the monster, it just takes a lot of ammo and a few days.
Should add more feedback on damage...
Thanks for your feedback!

Oh interesting, it wasn't a 3d effect? Whenever I moved between rooms,  it felt like there was some added depth. 

I'll have to give it another shot to kill the monster. It always killed me first