I still don't know what happened:
- Enemy attack: Again reapeting others there is no feedback, I don't know what enemies attack patterns look like or when they are attacking it would be great if there would be at least like a slash effect from the enemy and it would show them walking onto the player and bouncing back so I can actually see who is attacking me and from where.
- Attacking and moving: I feel like making it that the player automaticly attacks when an enemy is in the range is a little wierd and feels a bit cluncy, as what if I am running away from an enemy and an enemy turns a corner in font of me and between him and me there is a hole, my character will stop to attack the enemy in fornt of me that enemy will jump into a hole and the one chasing me will stab me and kill me... I think making it that the player switches between attacking and walking on his own would be cool, and instead of needing to walk in a direction already it could be that the player needs to skip a turn to start attacking or something.
- Bugs: Now I don't know if it was a problem with sprites missing or with how the grid based movement is set up but I swear enemies are either using bluetooth to attack me from affar like 5 squeres on a diagnal away, or if some are just invisible.