I enjoyed playing this! the main slowing mechanic had a lot of thought put into it, and I enjoy that the movement is enemy dependent, encouraging you to approach risk.
That being said the purple light indicator makes it difficult to know when you can teleport, it could probably have benefitted from a visual cue in the HUD or a sound cue when it changes.
I thought the sound design was nice but since the project lacks music its very obvious that the footsteps don't line up with the animation. Bonus points for different surfaces making different sounds though!
all in all a great first project!