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Time Warper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #107 | 2.621 | 3.286 |
Graphics | #112 | 2.507 | 3.143 |
Fun | #117 | 2.279 | 2.857 |
Controls | #124 | 2.051 | 2.571 |
Audio | #125 | 1.823 | 2.286 |
Overall | #131 | 2.149 | 2.694 |
Accessibility | #136 | 1.595 | 2.000 |
Theme | #136 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Warp Speed
Game Description
Slow down and think!
How does your game tie into the theme?
There's a great big fantasy tower in the middle of the Arctic that you have to climb
Source(s)
N/A
Discord Username(s)
GooseyLoosey, Tuxinal
Participation Level (GWJ Only)
1
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Comments
I really like the concept and art here, but I have a couple critiques about the controls: I felt like for a game that requires fairly precise platforming, the ground physics are a little slippery, meaning you risk sliding off platforms. Also I felt that either the amount that time gets slowed by or the radius from enemies at which you can slow time should be increased, since it currently requires very precise timing. I would also appreciate a slightly more clear indicator of when you can dash, since the purple shading doesn't always make it obvious. Overall, a nice looking game with a cool concept!
cool idea, but I gotta ask - does the time really stop? I mean, even when it slowed down, I found it too difficult to make use of the characters superpower. I died a lot and was frustrated when the, not too precise teleporting controls caused me to fall down.
Idk, I guess I would have needed even more slowdown. Btw: the project seems perfect for a web export - why didn't you? I think this and having a nice title image would increase the ratings you'd get a lot (as I learned sadly this time)
Godot 4 (or 4.4? Regardless, the version of Godot we had) just didn't support web exports. I don't recall why, or how to work around it, and we were short on time for submitting, we didn't have the energy nor brainpower to think about the hottest shot from the game, or how to web export.
Thank you for the feedback, I reckon we'll need more practice with handling difficulty for games down the line. Hopefully our next game wil have better flow.
really cool and fun concept with the teleporting and slowing mechanics, executed well too! would've appreciated some music but with a game that has a really good theme and sfx it doesn't really matter as much for a game jam. took me a little bit to get used to the teleport but once i did it just made traversing the world that much more fun! only critique i have is that enemies didn't really have an indication of when they're going to attack. really great work and art direction!
I enjoyed playing this! the main slowing mechanic had a lot of thought put into it, and I enjoy that the movement is enemy dependent, encouraging you to approach risk.
That being said the purple light indicator makes it difficult to know when you can teleport, it could probably have benefitted from a visual cue in the HUD or a sound cue when it changes.
I thought the sound design was nice but since the project lacks music its very obvious that the footsteps don't line up with the animation. Bonus points for different surfaces making different sounds though!
all in all a great first project!
Hey, an actually strong concept! It's basically the Bash(i think is what it's called?) move from Ori and the Will of the Wisps! The execution is rough, because the enemies don't have an indicator for when they're going to shoot, making timing the teleport move really awkward. Plus the physics are a little janky, and it feels like the gravity's been cranked up a little too much for me. Still, though, not a bad attempt. Thank you so much for submitting! Please consider trying my game, "Damsel NOT in Distress" as well!
Hello, thank you for the criticism and kind words! We are too aware that the execution is jank, something that will hopefully be absent from the next game we submit to a game jam. Still, it's nice to hear what specifically seems jank from another perspective.
Also, thank you for taking the time to try out our game and commenting!
Once I find the time, I will definitely try your game out.